Overcoming negative academic exposure.
The problem is that too many children get negative academic exposure. This results in the majority of students from elementary school through college thinking that school – specifically STEM subjects in school – are complex, frustrating, and too difficult. Enabling a student to learn physics, geometry, calculus, or biology by playing a computer game will give students positive academic exposure to subjects that are perceived to be most challenging.
Games teach in a fun and compelling way.
With the knowledge that the design principles of a good virtual course and a good computer-based game are nearly identical, we are developing computer-based games for academic subjects. The goal of the game is to be a fun and compelling way for a student to practice solving academic problems that will help them in school. Teachers will offer students the challenge of getting to a certain level in the video game as a way to prepare for class or study for an upcoming test. Computer games teach players how to play them in a fun and compelling way. Lilac applies the principles of good games to academic content.
A new way to learn.
Starting in elementary school; children will have positive academic exposure to STEM subjects. Essentially, students will find that learning math, physics, chemistry, biology and other STEM subjects are fun and compelling. Successful computer games reach millions of people including those in low-income households. A fun and compelling computer game that teaches problem solving and critical thinking in STEM subjects will be extremely impactful by giving students from all backgrounds positive exposure to STEM. This will lead to more bachelors’ degrees in STEM fields, more Ph.D.’s, and a more educated population.